<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:psc="http://podlove.org/simple-chapters" xmlns:podcast="https://podcastindex.org/namespace/1.0"><channel><title><![CDATA[Buttons and Buds]]></title><description><![CDATA[<p>Buttons and Buds is a place for friends to gather and talk about the games we are playing and current events in the gaming space. We are a community of friendly gamers looking to learn about new games, news and patch notes!</p>]]></description><link>https://buttonsandbuds.myshopify.com/</link><generator>Riverside.fm (https://riverside.com)</generator><lastBuildDate>Thu, 28 May 2026 01:16:34 GMT</lastBuildDate><atom:link href="https://api.riverside.com/hosting/aWE8BAIT.rss" rel="self" type="application/rss+xml"/><author><![CDATA[Dylan Brennan]]></author><pubDate>Mon, 26 Jan 2026 19:31:07 GMT</pubDate><copyright><![CDATA[2026 Dylan Brennan]]></copyright><language><![CDATA[en]]></language><ttl>60</ttl><category><![CDATA[Games]]></category><category><![CDATA[Video Games]]></category><itunes:author>Dylan Brennan</itunes:author><itunes:summary>&lt;p&gt;Buttons and Buds is a place for friends to gather and talk about the games we are playing and current events in the gaming space. We are a community of friendly gamers looking to learn about new games, news and patch notes!&lt;/p&gt;</itunes:summary><itunes:type>episodic</itunes:type><itunes:owner><itunes:name>Dylan Brennan</itunes:name><itunes:email>buttonsandbuds@gmail.com</itunes:email></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:category text="Leisure"><itunes:category text="Games"/><itunes:category text="Video Games"/></itunes:category><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><item><title><![CDATA[Living with Marathon]]></title><description><![CDATA[<p>Join us in this episode of Buttons and Buds as we dive into the latest updates and experiences in Marathon. From patch notes to gameplay strategies, we've got you covered!</p><h6><b>Timestamps:</b><br />0:00 - Introduction and Welcome<br />0:12 - New Patch Notes Overview<br />1:09 - Ammo and Med Cabinets Update<br />2:17 - Exploring with VAC and ARG<br />3:36 - Gunfire and Explosions Range<br />4:17 - Developer Responsiveness<br />5:00 - Gameplay Strategies and Tips<br />7:08 - Running Different Kits<br />8:22 - The Importance of Running Thief<br />9:24 - Shell Abilities and Strategies<br />10:38 - Hacking and Combat Tactics<br />12:39 - Patch Notes and Game Balance<br />15:14 - Contract Updates and Navigation<br />16:12 - Community Feedback and Changes<br />17:19 - Sniper Nerf and Thermal Scope<br />19:23 - Future Game Enhancements<br />21:15 - Marathon vs. Arc Raiders<br />22:00 - Inventory Management Tips<br />25:19 - Bartering and Resource Management<br />28:07 - Faction Upgrades and Benefits<br />31:06 - Zero to Hero Strategy<br />33:24 - Squad Filling Experiences<br />41:35 - Community and LFG Opportunities<br />49:31 - Mic Etiquette and Game Experience<br />51:40 - Constructive Criticism in Gaming<br />62:36 - The Importance of Competition<br />68:53 - Supporting Indie Games<br />70:08 - PC Gaming Journey<br />73:47 - Closing Thoughts and Community Engagement<br /><br />Don't forget to join our Discord for more discussions and squad fills! </h6>]]></description><guid isPermaLink="false">dd83b9ef-d535-4f8e-bfdc-8ebb8888c133</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Mon, 30 Mar 2026 13:05:44 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/7b53234f61a46f88afdd94af8d4ae78ef859e28682372ea9c863170f3bfdbb52/eyJlcGlzb2RlSWQiOiJkZDgzYjllZi1kNTM1LTRmOGUtYmZkYy04ZWJiODg4OGMxMzMiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjljYTI0YWFkNjcxOGYxNmQ1Y2VhNDliL2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTMtMzBfXzktMjItMTcubXAzIn0=.mp3" length="109451119" type="audio/mpeg"/><podcast:transcript url="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/episodes/dd83b9ef-d535-4f8e-bfdc-8ebb8888c133/transcripts.txt" type="text/plain"/><itunes:summary>&lt;p&gt;Join us in this episode of Buttons and Buds as we dive into the latest updates and experiences in Marathon. From patch notes to gameplay strategies, we&apos;ve got you covered!&lt;/p&gt;&lt;h6&gt;&lt;b&gt;Timestamps:&lt;/b&gt;&lt;br /&gt;0:00 - Introduction and Welcome&lt;br /&gt;0:12 - New Patch Notes Overview&lt;br /&gt;1:09 - Ammo and Med Cabinets Update&lt;br /&gt;2:17 - Exploring with VAC and ARG&lt;br /&gt;3:36 - Gunfire and Explosions Range&lt;br /&gt;4:17 - Developer Responsiveness&lt;br /&gt;5:00 - Gameplay Strategies and Tips&lt;br /&gt;7:08 - Running Different Kits&lt;br /&gt;8:22 - The Importance of Running Thief&lt;br /&gt;9:24 - Shell Abilities and Strategies&lt;br /&gt;10:38 - Hacking and Combat Tactics&lt;br /&gt;12:39 - Patch Notes and Game Balance&lt;br /&gt;15:14 - Contract Updates and Navigation&lt;br /&gt;16:12 - Community Feedback and Changes&lt;br /&gt;17:19 - Sniper Nerf and Thermal Scope&lt;br /&gt;19:23 - Future Game Enhancements&lt;br /&gt;21:15 - Marathon vs. Arc Raiders&lt;br /&gt;22:00 - Inventory Management Tips&lt;br /&gt;25:19 - Bartering and Resource Management&lt;br /&gt;28:07 - Faction Upgrades and Benefits&lt;br /&gt;31:06 - Zero to Hero Strategy&lt;br /&gt;33:24 - Squad Filling Experiences&lt;br /&gt;41:35 - Community and LFG Opportunities&lt;br /&gt;49:31 - Mic Etiquette and Game Experience&lt;br /&gt;51:40 - Constructive Criticism in Gaming&lt;br /&gt;62:36 - The Importance of Competition&lt;br /&gt;68:53 - Supporting Indie Games&lt;br /&gt;70:08 - PC Gaming Journey&lt;br /&gt;73:47 - Closing Thoughts and Community Engagement&lt;br /&gt;&lt;br /&gt;Don&apos;t forget to join our Discord for more discussions and squad fills! &lt;/h6&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:16:00</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>7</itunes:episode><itunes:title>Living with Marathon</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Server Slam Fever!]]></title><description><![CDATA[<p>Join us as we dive into the world of Marathon, exploring its strengths and areas for improvement. From gunplay to progression systems, we cover it all in this detailed discussion.<br /><br />Links:<br /><a rel="noopener noreferrer nofollow" href="https://www.marathonthegame.com/" target="_blank">https://www.marathonthegame.com/</a><br /><a rel="noopener noreferrer nofollow" href="https://discord.gg/wbdbfSTADs" target="_blank">https://discord.gg/wbdbfSTADs</a><br /></p><p>Timestamps:</p><p>0:00 - Introduction</p><p>Opening remarks and expectations for Marathon during the server slam.</p><p>0:52 - Onboarding and Menus</p><p>Discussing the complexity of the game's menus and onboarding process.</p><p>2:52 - Destiny History and Progression Concerns</p><p>Comparing Marathon's progression to Destiny's past experiences.</p><p>11:35 - Kit System Strengths</p><p>Exploring the innovative kit system and its impact on gameplay.</p><p>14:47 - Movement Tool and Shield Mechanic</p><p>Analyzing the unique movement and shield mechanics in the game.</p><p>17:32 - Scalable Power</p><p>Discussing the game's approach to player power and progression.</p><p>21:54 - Content Drought Concerns</p><p>Addressing concerns about content cadence and player engagement.</p><p>23:55 - PvP Culture in Marathon</p><p>Sharing experiences with the game's active PvP environment.</p><p>34:44 - Solo Viability Critique</p><p>Evaluating the game's support for solo players.</p><p>35:31 - VoIP Onboarding and Usability</p><p>Critiquing the VoIP system and its integration into gameplay.</p><p>42:23 - Antivirus Kit Usefulness</p><p>Discussing the strategic use of the antivirus kit.</p><p>54:44 - Soundscape and Immersion</p><p>Highlighting the game's immersive sound design.</p><p>55:30 - Directional In-Game VoIP</p><p>Exploring the directional audio features in party chat.</p><p>51:04 - Rook Recommendation</p><p>Suggesting Rook as an entry point for new players.</p><p>58:58 - Pre-orders, Skins, and Season Pass</p><p>Discussing the deluxe edition and its offerings.</p><p>60:06 - Closing Note</p><p>Encouraging community engagement and future updates.<br /></p><p>Conclusion:</p><p>Marathon offers a compelling experience with its strong core mechanics and immersive world. While there are areas for improvement, the potential for long-term engagement is promising. Stay tuned for more updates and join the conversation in the comments!</p><p><br /></p>]]></description><guid isPermaLink="false">d2efea07-ec92-4614-9178-699e1ce6ed83</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Tue, 03 Mar 2026 08:00:13 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/a85a692fa0d61133a3a71b802d0bd4797987500b119e84fcf541dd2058d9f2d0/eyJlcGlzb2RlSWQiOiJkMmVmZWEwNy1lYzkyLTQ2MTQtOTE3OC02OTllMWNlNmVkODMiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjlhNjhhY2RjYWE1YzI0Y2MxZWRiOTQ2L2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTMtM19fOC0xNi0yOS5tcDMifQ==.mp3" length="87130218" type="audio/mpeg"/><itunes:summary>&lt;p&gt;Join us as we dive into the world of Marathon, exploring its strengths and areas for improvement. From gunplay to progression systems, we cover it all in this detailed discussion.&lt;br /&gt;&lt;br /&gt;Links:&lt;br /&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.marathonthegame.com/&quot; target=&quot;_blank&quot;&gt;https://www.marathonthegame.com/&lt;/a&gt;&lt;br /&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/wbdbfSTADs&quot; target=&quot;_blank&quot;&gt;https://discord.gg/wbdbfSTADs&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Timestamps:&lt;/p&gt;&lt;p&gt;0:00 - Introduction&lt;/p&gt;&lt;p&gt;Opening remarks and expectations for Marathon during the server slam.&lt;/p&gt;&lt;p&gt;0:52 - Onboarding and Menus&lt;/p&gt;&lt;p&gt;Discussing the complexity of the game&apos;s menus and onboarding process.&lt;/p&gt;&lt;p&gt;2:52 - Destiny History and Progression Concerns&lt;/p&gt;&lt;p&gt;Comparing Marathon&apos;s progression to Destiny&apos;s past experiences.&lt;/p&gt;&lt;p&gt;11:35 - Kit System Strengths&lt;/p&gt;&lt;p&gt;Exploring the innovative kit system and its impact on gameplay.&lt;/p&gt;&lt;p&gt;14:47 - Movement Tool and Shield Mechanic&lt;/p&gt;&lt;p&gt;Analyzing the unique movement and shield mechanics in the game.&lt;/p&gt;&lt;p&gt;17:32 - Scalable Power&lt;/p&gt;&lt;p&gt;Discussing the game&apos;s approach to player power and progression.&lt;/p&gt;&lt;p&gt;21:54 - Content Drought Concerns&lt;/p&gt;&lt;p&gt;Addressing concerns about content cadence and player engagement.&lt;/p&gt;&lt;p&gt;23:55 - PvP Culture in Marathon&lt;/p&gt;&lt;p&gt;Sharing experiences with the game&apos;s active PvP environment.&lt;/p&gt;&lt;p&gt;34:44 - Solo Viability Critique&lt;/p&gt;&lt;p&gt;Evaluating the game&apos;s support for solo players.&lt;/p&gt;&lt;p&gt;35:31 - VoIP Onboarding and Usability&lt;/p&gt;&lt;p&gt;Critiquing the VoIP system and its integration into gameplay.&lt;/p&gt;&lt;p&gt;42:23 - Antivirus Kit Usefulness&lt;/p&gt;&lt;p&gt;Discussing the strategic use of the antivirus kit.&lt;/p&gt;&lt;p&gt;54:44 - Soundscape and Immersion&lt;/p&gt;&lt;p&gt;Highlighting the game&apos;s immersive sound design.&lt;/p&gt;&lt;p&gt;55:30 - Directional In-Game VoIP&lt;/p&gt;&lt;p&gt;Exploring the directional audio features in party chat.&lt;/p&gt;&lt;p&gt;51:04 - Rook Recommendation&lt;/p&gt;&lt;p&gt;Suggesting Rook as an entry point for new players.&lt;/p&gt;&lt;p&gt;58:58 - Pre-orders, Skins, and Season Pass&lt;/p&gt;&lt;p&gt;Discussing the deluxe edition and its offerings.&lt;/p&gt;&lt;p&gt;60:06 - Closing Note&lt;/p&gt;&lt;p&gt;Encouraging community engagement and future updates.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Conclusion:&lt;/p&gt;&lt;p&gt;Marathon offers a compelling experience with its strong core mechanics and immersive world. While there are areas for improvement, the potential for long-term engagement is promising. Stay tuned for more updates and join the conversation in the comments!&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:00:30</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>6</itunes:episode><itunes:title>Server Slam Fever!</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Are you ready for Marathon?]]></title><description><![CDATA[<p>Buckle up! We’re diving into Bungie’s latest sci-fi playground, Marathon, an old IP with a shiny new twist on extraction shooters. Fast-paced loot runs, class-based chaos, and lore so deep you’ll need a telescope just to see the surface. If you love your shooters check this out!</p><p></p><h4><b>In this episode:</b></h4><p></p><ul><li>The fascinating comeback story of Marathon and its tie to Bungie’s roots</li><li>How Bungie is shaking up the extraction shooter genre with classes and dynamic maps</li><li>Lore legend Jake The AlRight’s deep dives that fuel the hype train</li><li>The potential esports twist: Could Marathon dominate the competitive scene?</li><li>Our favorite classes and what we’re most excited to play</li><li>Maps, events, and how Bungie plans to keep players hooked</li></ul><p></p><h4><b>Timestamps:</b></h4><p></p><h4><b>Resources &amp; Links:</b></h4><ul><li><a rel="noopener noreferrer nofollow" href="https://marathon-guide.com/" target="_blank"><b>Marathon Guide</b></a><a rel="noopener noreferrer nofollow" href="https://marathon-guide.com/" target="_blank"> </a>- for class, maps, and lore deets</li><li><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/watch?v=3NeKvrNu6BE" target="_blank">HiddenXperia Halo theory</a> - Tin foil hat land</li><li><a rel="noopener noreferrer nofollow" href="https://www.youtube.com/@jakethealright" target="_blank"><b>Jake The All Right - Lore Master</b></a> Deep lore rabbit holes</li><li><a rel="noopener noreferrer nofollow" href="https://www.marathonthegame.com/" target="_blank"><b>Marathon Info</b></a> – Stay updated on release news</li><li><a rel="noopener noreferrer nofollow" href="https://discord.gg/eK9HKhywFN" target="_blank">Buttons and Buds Discord</a></li></ul>]]></description><guid isPermaLink="false">4bfd3602-8b0f-40a8-9902-7cb213227c77</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Tue, 24 Feb 2026 06:34:12 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/280877a27417aa980e184835f2978ddc7a03fef95eee6d448ad6763f3808a0d7/eyJlcGlzb2RlSWQiOiI0YmZkMzYwMi04YjBmLTQwYTgtOTkwMi03Y2IyMTMyMjdjNzciLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjk5ZDM0ODk4MmI2ZTMyMWRlM2YzYzUwL2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTItMjRfXzYtMTgtMS5tcDMifQ==.mp3" length="89958339" type="audio/mpeg"/><itunes:summary>&lt;p&gt;Buckle up! We’re diving into Bungie’s latest sci-fi playground, Marathon, an old IP with a shiny new twist on extraction shooters. Fast-paced loot runs, class-based chaos, and lore so deep you’ll need a telescope just to see the surface. If you love your shooters check this out!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;h4&gt;&lt;b&gt;In this episode:&lt;/b&gt;&lt;/h4&gt;&lt;p&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The fascinating comeback story of Marathon and its tie to Bungie’s roots&lt;/li&gt;&lt;li&gt;How Bungie is shaking up the extraction shooter genre with classes and dynamic maps&lt;/li&gt;&lt;li&gt;Lore legend Jake The AlRight’s deep dives that fuel the hype train&lt;/li&gt;&lt;li&gt;The potential esports twist: Could Marathon dominate the competitive scene?&lt;/li&gt;&lt;li&gt;Our favorite classes and what we’re most excited to play&lt;/li&gt;&lt;li&gt;Maps, events, and how Bungie plans to keep players hooked&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;h4&gt;&lt;b&gt;Timestamps:&lt;/b&gt;&lt;/h4&gt;&lt;p&gt;&lt;/p&gt;&lt;h4&gt;&lt;b&gt;Resources &amp;amp; Links:&lt;/b&gt;&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://marathon-guide.com/&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Marathon Guide&lt;/b&gt;&lt;/a&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://marathon-guide.com/&quot; target=&quot;_blank&quot;&gt; &lt;/a&gt;- for class, maps, and lore deets&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.youtube.com/watch?v=3NeKvrNu6BE&quot; target=&quot;_blank&quot;&gt;HiddenXperia Halo theory&lt;/a&gt; - Tin foil hat land&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.youtube.com/@jakethealright&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Jake The All Right - Lore Master&lt;/b&gt;&lt;/a&gt; Deep lore rabbit holes&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://www.marathonthegame.com/&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Marathon Info&lt;/b&gt;&lt;/a&gt; – Stay updated on release news&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/eK9HKhywFN&quot; target=&quot;_blank&quot;&gt;Buttons and Buds Discord&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:02:28</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>5</itunes:episode><itunes:title>Are you ready for Marathon?</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[What does it all mean?]]></title><description><![CDATA[<p>In this conversation we delve into the world of gaming acronyms, technical settings, and the unique language of the gaming community. Our hosts Brendan and Dylan explore various game genres, modes, skill terms, and meta concepts, shedding light on the intricacies of gaming terminology and culture.</p><p></p><p>Takeaways</p><ul><li>Gaming acronyms can be confusing for new players.</li><li>Understanding technical acronyms and settings is important for gaming.</li><li>The gaming community has its own unique language and terminology.</li></ul><p></p><p>Chapters</p><ul><li>00:00 Introduction to Gaming Acronyms</li><li>15:00 Game Genres and Modes</li><li>25:05 Skill Terms and Meta</li></ul>]]></description><guid isPermaLink="false">2a598b4e-7864-46ef-9d51-406a5e5f6534</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Mon, 16 Feb 2026 19:30:54 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/a048ca37de34eb9c0944216ef2df690abbd44ef675417a2686ec93f02e4be231/eyJlcGlzb2RlSWQiOiIyYTU5OGI0ZS03ODY0LTQ2ZWYtOWQ1MS00MDZhNWU1ZjY1MzQiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjk5MzU0N2MzNWNjNzNlYzYyODZiMDNjL2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTItMTZfXzE4LTMxLTQwLm1wMyJ9.mp3" length="46271364" type="audio/mpeg"/><itunes:summary>&lt;p&gt;In this conversation we delve into the world of gaming acronyms, technical settings, and the unique language of the gaming community. Our hosts Brendan and Dylan explore various game genres, modes, skill terms, and meta concepts, shedding light on the intricacies of gaming terminology and culture.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Takeaways&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Gaming acronyms can be confusing for new players.&lt;/li&gt;&lt;li&gt;Understanding technical acronyms and settings is important for gaming.&lt;/li&gt;&lt;li&gt;The gaming community has its own unique language and terminology.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Chapters&lt;/p&gt;&lt;ul&gt;&lt;li&gt;00:00 Introduction to Gaming Acronyms&lt;/li&gt;&lt;li&gt;15:00 Game Genres and Modes&lt;/li&gt;&lt;li&gt;25:05 Skill Terms and Meta&lt;/li&gt;&lt;/ul&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:32:08</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>4</itunes:episode><itunes:title>What does it all mean?</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Arc Headwinds and Dune Chapter 3]]></title><description><![CDATA[<h3>Arc Raiders &amp; Gaming Updates Deep Dive</h3><p>In this episode, Brendan and DB discuss the latest developments in Arc Raiders, covering new map conditions like Bird City, matchmaking improvements, community tools, and upcoming content. They also explore broader topics about game design, developer vision, and cross-game comparisons to Dune and Resident Evil series.</p><h6><b>Key Topics:</b></h6><ul><li>Recent gameplay updates including solo vs squad queues, XP bonuses, and new map conditions</li><li>The Trophy Case project and how it motivates exploration and learning game mechanics</li><li>Community resources like MetaForge and detailed map tools for max efficiency</li><li>Speculation on upcoming map releases and thematic inspirations, e.g., volcano and beach maps</li><li>The importance of clear developer vision versus reactionary changes; lessons from Dune and Resident Evil</li><li>Enhancing game longevity through skin variants, rewarding long-term play, and cosmetic unlocks</li><li>Quality of life improvements: open party system, spectate features, obstacle movement, and bug fixes</li><li>Discussion on in-game economy: cap on credits, potential benefits for excess credits, and item rarity</li></ul><h6><b>Timestamps:</b></h6><p> 00:00 - Introduction and episode overview<br />02:00 - Recent updates in Arc Raiders: matchmaking, map conditions, rewards<br />06:00 - Exploration of Bird City map design and gameplay strategies<br />12:00 - Community tools for maximizing gameplay efficiency<br />17:00 - Upcoming content teasers: large arc, new map themes, and map locations<br />24:00 - Developer vision, game polishing, and avoiding feature bloat<br />30:00 - Broader game industry lessons from Dune and Resident Evil<br />38:00 - End game systems, quest design, and player progression in Dune<br />44:00 - Comparing Resident Evil formats: from action to horror roots<br />50:00 - Final thoughts: game direction, long-term engagement, and studio planning</p><p></p><p>Resources &amp; Links:</p><ul><li><a rel="noopener noreferrer nofollow" href="https://metaforge.app/arc-raiders/map" target="_blank">MetaForge Interactive Maps for Arc Raiders</a></li><li><a rel="noopener noreferrer nofollow" href="https://tools.tcno.co/dune" target="_blank">Dune Awakening Base Calculator</a></li><li><a rel="noopener noreferrer nofollow" href="https://duneawakening.th.gl/" target="_blank">Dune Awakening Interactive Map</a></li><li><a rel="noopener noreferrer nofollow" href="https://discord.gg/arcraiders" target="_blank">Arc Raiders Discord Community</a></li><li><a rel="noopener noreferrer nofollow" href="https://discord.gg/eK9HKhywFN" target="_blank">Buttons and Buds Discord</a></li></ul><p></p>]]></description><guid isPermaLink="false">a6353d20-d673-4a60-a69a-15918afca401</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Mon, 09 Feb 2026 23:32:38 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/4ee3c23ee1cd8ca387be4f99ec1e49889125cb53d316cef1814547c6be33788a/eyJlcGlzb2RlSWQiOiJhNjM1M2QyMC1kNjczLTRhNjAtYTY5YS0xNTkxOGFmY2E0MDEiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjk4YTNkNTU5OGZkZjVlYzJkM2ZiYzljL2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTItOV9fMjEtMi0yOS5tcDMifQ==.mp3" length="78415769" type="audio/mpeg"/><itunes:summary>&lt;h3&gt;Arc Raiders &amp;amp; Gaming Updates Deep Dive&lt;/h3&gt;&lt;p&gt;In this episode, Brendan and DB discuss the latest developments in Arc Raiders, covering new map conditions like Bird City, matchmaking improvements, community tools, and upcoming content. They also explore broader topics about game design, developer vision, and cross-game comparisons to Dune and Resident Evil series.&lt;/p&gt;&lt;h6&gt;&lt;b&gt;Key Topics:&lt;/b&gt;&lt;/h6&gt;&lt;ul&gt;&lt;li&gt;Recent gameplay updates including solo vs squad queues, XP bonuses, and new map conditions&lt;/li&gt;&lt;li&gt;The Trophy Case project and how it motivates exploration and learning game mechanics&lt;/li&gt;&lt;li&gt;Community resources like MetaForge and detailed map tools for max efficiency&lt;/li&gt;&lt;li&gt;Speculation on upcoming map releases and thematic inspirations, e.g., volcano and beach maps&lt;/li&gt;&lt;li&gt;The importance of clear developer vision versus reactionary changes; lessons from Dune and Resident Evil&lt;/li&gt;&lt;li&gt;Enhancing game longevity through skin variants, rewarding long-term play, and cosmetic unlocks&lt;/li&gt;&lt;li&gt;Quality of life improvements: open party system, spectate features, obstacle movement, and bug fixes&lt;/li&gt;&lt;li&gt;Discussion on in-game economy: cap on credits, potential benefits for excess credits, and item rarity&lt;/li&gt;&lt;/ul&gt;&lt;h6&gt;&lt;b&gt;Timestamps:&lt;/b&gt;&lt;/h6&gt;&lt;p&gt; 00:00 - Introduction and episode overview&lt;br /&gt;02:00 - Recent updates in Arc Raiders: matchmaking, map conditions, rewards&lt;br /&gt;06:00 - Exploration of Bird City map design and gameplay strategies&lt;br /&gt;12:00 - Community tools for maximizing gameplay efficiency&lt;br /&gt;17:00 - Upcoming content teasers: large arc, new map themes, and map locations&lt;br /&gt;24:00 - Developer vision, game polishing, and avoiding feature bloat&lt;br /&gt;30:00 - Broader game industry lessons from Dune and Resident Evil&lt;br /&gt;38:00 - End game systems, quest design, and player progression in Dune&lt;br /&gt;44:00 - Comparing Resident Evil formats: from action to horror roots&lt;br /&gt;50:00 - Final thoughts: game direction, long-term engagement, and studio planning&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Resources &amp;amp; Links:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://metaforge.app/arc-raiders/map&quot; target=&quot;_blank&quot;&gt;MetaForge Interactive Maps for Arc Raiders&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://tools.tcno.co/dune&quot; target=&quot;_blank&quot;&gt;Dune Awakening Base Calculator&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://duneawakening.th.gl/&quot; target=&quot;_blank&quot;&gt;Dune Awakening Interactive Map&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/arcraiders&quot; target=&quot;_blank&quot;&gt;Arc Raiders Discord Community&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a rel=&quot;noopener noreferrer nofollow&quot; href=&quot;https://discord.gg/eK9HKhywFN&quot; target=&quot;_blank&quot;&gt;Buttons and Buds Discord&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>00:54:27</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>3</itunes:episode><itunes:title>Arc Headwinds and Dune Chapter 3</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Arc 'naders: Updates & Tactics]]></title><description><![CDATA[<p>Join Buttons and buds, Brendan Oak, and DB as we explore how small tweaks in Arc Raiders can transform your gameplay. We dive into the latest update, discussing why some nerfs, like the trigger nade, actually enhance the game by promoting skill-based play over mindless spam.<br /></p><p>Discover how developers are shaping combat to reward awareness and reaction, and learn tactical tips for thriving in chaos. We'll cover everything from glitch prevention to community reactions and future updates.<br /></p><p>We'll also share insights on AI rumors, community exploits, and how Epic studio's decisions aim for a decade-long live service. Plus, get a sneak peek at our upcoming projects and favorite cozy games like Valheim and Pallia.<br /></p><p>Whether you're a veteran or new to ARC Raiders, these insights can transform your gameplay. </p><h6><b>Timestamps:</b></h6><ul><li>00:00 Introduction</li><li>02:15 Trigger Nade Nerf</li><li>10:30 Developer Insights</li><li>18:45 Overlay Clip: Showstopper Did Not Stop Him</li><li>25:00 Tactical Tips</li><li>35:45 AI Rumors &amp; Exploits</li><li>45:00 Upcoming Projects &amp; Games</li><li>55:30 Conclusion<br /></li></ul><p>Join us to see how understanding the “why” makes you a better gamer.</p>]]></description><guid isPermaLink="false">6e9ab39c-ec67-4c23-812e-24540c225b36</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Mon, 02 Feb 2026 21:55:19 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/768f3a9e73945743fe32eb3bdab60e3d5f7e30869897914376a41dcb04804ead/eyJlcGlzb2RlSWQiOiI2ZTlhYjM5Yy1lYzY3LTRjMjMtODEyZS0yNDU0MGMyMjViMzYiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjk4MTEzNzJhNTkyYTdkODA5YjM2M2I5L2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTItMl9fMjItMTMtMjIubXAzIn0=.mp3" length="59389752" type="audio/mpeg"/><itunes:summary>&lt;p&gt;Join Buttons and buds, Brendan Oak, and DB as we explore how small tweaks in Arc Raiders can transform your gameplay. We dive into the latest update, discussing why some nerfs, like the trigger nade, actually enhance the game by promoting skill-based play over mindless spam.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Discover how developers are shaping combat to reward awareness and reaction, and learn tactical tips for thriving in chaos. We&apos;ll cover everything from glitch prevention to community reactions and future updates.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;We&apos;ll also share insights on AI rumors, community exploits, and how Epic studio&apos;s decisions aim for a decade-long live service. Plus, get a sneak peek at our upcoming projects and favorite cozy games like Valheim and Pallia.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Whether you&apos;re a veteran or new to ARC Raiders, these insights can transform your gameplay. &lt;/p&gt;&lt;h6&gt;&lt;b&gt;Timestamps:&lt;/b&gt;&lt;/h6&gt;&lt;ul&gt;&lt;li&gt;00:00 Introduction&lt;/li&gt;&lt;li&gt;02:15 Trigger Nade Nerf&lt;/li&gt;&lt;li&gt;10:30 Developer Insights&lt;/li&gt;&lt;li&gt;18:45 Overlay Clip: Showstopper Did Not Stop Him&lt;/li&gt;&lt;li&gt;25:00 Tactical Tips&lt;/li&gt;&lt;li&gt;35:45 AI Rumors &amp;amp; Exploits&lt;/li&gt;&lt;li&gt;45:00 Upcoming Projects &amp;amp; Games&lt;/li&gt;&lt;li&gt;55:30 Conclusion&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Join us to see how understanding the “why” makes you a better gamer.&lt;/p&gt;</itunes:summary><itunes:explicit>no</itunes:explicit><itunes:duration>01:20:18</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>2</itunes:episode><itunes:title>Arc &apos;naders: Updates &amp; Tactics</itunes:title><itunes:episodeType>full</itunes:episodeType></item><item><title><![CDATA[Play with your friends in 2026]]></title><description><![CDATA[<p>Our conversation begins with an introduction to the podcast and the hosts. We then delve into the nostalgia and bonding experiences associated with gaming. The evolution of gaming, the rise of VR, and the resurgence of platformer games and couch co-op are discussed. We conclude with a focus on indie game innovation and the disappointment with AAA games. We discuss what we hope is the new renaissance in the gaming industry, highlighting the success of indie studios and the immersive sound design in Arc Raiders. The player interactions and the evolving dynamics within the game, showcasing the impact of aggression-based matchmaking and the surprising experiences of player interactions. We get into the dynamics of PvP and PvE gameplay in Arc Raiders, exploring the merits of both and the potential for large AI events. To wrap up our conversation we look into the world of tabletop RPGs and their offshoots, exploring the immersive experience of role-playing games and the creative freedom they offer. Brendan highlights the reimagining of tabletop RPGs and the unique storytelling opportunities they provide.</p><p></p><p>Takeaways</p><ul><li>Couch co-op games are making a comeback</li><li>Indie studios are breaking the mold with innovative game design</li><li>AAA games are becoming bloated and money-driven Renaissance in the gaming industry</li><li>Immersive sound design PvP and PvE dynamics</li><li>Community interactions Tabletop RPGs and their offshoots</li><li>The immersive experience of role-playing games</li></ul><p></p><p>Chapters</p><ul><li>00:00 Indie Game Innovation and AAA Disappointment</li><li>29:20 Renaissance in the Gaming Industry</li><li>59:59 PvP and PvE Dynamics</li><li>01:16:23 Community Interactions</li><li>01:32:13 Reimagining Tabletop RPGs</li></ul>]]></description><guid isPermaLink="false">57d60933-2203-405e-91fe-83dd9d9b662d</guid><dc:creator><![CDATA[Dylan Brennan]]></dc:creator><pubDate>Mon, 26 Jan 2026 19:37:05 GMT</pubDate><enclosure url="https://api.riverside.com/hosting-analytics/media/aae6d9fcf37270b858b7174435b86d69b7d68f8eedf6f094c2f063ab18b4c4f3/eyJlcGlzb2RlSWQiOiI1N2Q2MDkzMy0yMjAzLTQwNWUtOTFmZS04M2RkOWQ5YjY2MmQiLCJwb2RjYXN0SWQiOiI5MzFkYjBhZS03NGZkLTRhODYtYTIyZi01ZDM0YjI3N2QwNTMiLCJhY2NvdW50SWQiOiI2OTUyZTkyZGNmN2NiMjlhMDkyZDYzNWUiLCJwYXRoIjoibWVkaWEvY2xpcHMvNjk2MWE2OTdlYWI0MzBkNDkzMjlkMGFlL2R5bGFuLWJyZW5uYW5zLXN0dWRpby1jb21wb3Nlci0yMDI2LTEtMTBfXzItOC0zOS5tcDMifQ==.mp3" length="83480234" type="audio/mpeg"/><itunes:summary>&lt;p&gt;Our conversation begins with an introduction to the podcast and the hosts. We then delve into the nostalgia and bonding experiences associated with gaming. The evolution of gaming, the rise of VR, and the resurgence of platformer games and couch co-op are discussed. We conclude with a focus on indie game innovation and the disappointment with AAA games. We discuss what we hope is the new renaissance in the gaming industry, highlighting the success of indie studios and the immersive sound design in Arc Raiders. The player interactions and the evolving dynamics within the game, showcasing the impact of aggression-based matchmaking and the surprising experiences of player interactions. We get into the dynamics of PvP and PvE gameplay in Arc Raiders, exploring the merits of both and the potential for large AI events. To wrap up our conversation we look into the world of tabletop RPGs and their offshoots, exploring the immersive experience of role-playing games and the creative freedom they offer. Brendan highlights the reimagining of tabletop RPGs and the unique storytelling opportunities they provide.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Takeaways&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Couch co-op games are making a comeback&lt;/li&gt;&lt;li&gt;Indie studios are breaking the mold with innovative game design&lt;/li&gt;&lt;li&gt;AAA games are becoming bloated and money-driven Renaissance in the gaming industry&lt;/li&gt;&lt;li&gt;Immersive sound design PvP and PvE dynamics&lt;/li&gt;&lt;li&gt;Community interactions Tabletop RPGs and their offshoots&lt;/li&gt;&lt;li&gt;The immersive experience of role-playing games&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Chapters&lt;/p&gt;&lt;ul&gt;&lt;li&gt;00:00 Indie Game Innovation and AAA Disappointment&lt;/li&gt;&lt;li&gt;29:20 Renaissance in the Gaming Industry&lt;/li&gt;&lt;li&gt;59:59 PvP and PvE Dynamics&lt;/li&gt;&lt;li&gt;01:16:23 Community Interactions&lt;/li&gt;&lt;li&gt;01:32:13 Reimagining Tabletop RPGs&lt;/li&gt;&lt;/ul&gt;</itunes:summary><itunes:explicit>yes</itunes:explicit><itunes:duration>02:01:38</itunes:duration><itunes:image href="https://hosting-media.riverside.com/media/podcasts/931db0ae-74fd-4a86-a22f-5d34b277d053/logos/e5fcfe48-cd71-4f96-96b0-4c74d8e8b2ec.png"/><itunes:episode>1</itunes:episode><itunes:title>Play with your friends in 2026</itunes:title><itunes:episodeType>full</itunes:episodeType></item></channel></rss>